It’s fast, frantic and most importantly, not the coin shooter from Brawl. Paying money for more time in the mode, you want to break as many crates and blocks as you can to build up to a frenzy mode and then collect your prizes. Trophy Rush is the new trophy collecting game and thankfully is much more involved than anything previous. The classic distractions of Home Run Contest and Multi-Man Smash return to offer a break from the fighting, and they bring along a Nintendo take on Angry Birds with the “Target blast” mode that asks you to fling a bomb into a structure and take out as many targets as possible. " at the core a very repetitive style of game. The approximately six fights take about 20 minutes, meaning it still works for a bus ride. All Star Mode has been condensed considerably, challenging you to a gauntlet of fighters based off when they first appeared to the world. Classic mode borrows the intensity system from Kid Icarus: Uprising, allowing you to tailor the difficulty to an obtuse degree and bet in game coins that you can take the abuse in exchange for better and more prizes. Single player modes have been given a bit more love however.
Even a handful of the new stages reuse concepts almost completely from older stages, making the battlefield selection feel lazy at best.
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Nine stages are shamelessly ripped from older titles in the series and positioned right alongside the new stages, when previous titles only ever positioned them as bonuses. The game borrows a lot of stages from older titles simply to flesh out its locations. Smash doesn’t stop its recycling with fighters though. Pit gains a more fleshed out move set courtesy of his recent revival in Uprising, making it rather baffling how they didn’t use Dark Pit to reprise his style from Brawl, thus using him in a similar fashion as Dr.
Lucina is an almost note for note copy of Marth, with the sole difference being her more consistently damaging slashes. There are still a handful of clones, and some of them are rather jarring after Brawl established that even clones play a bit different. " Nine stages are shamelessly ripped from older titles in the series and positioned right alongside the new stages, when previous titles only ever positioned them as bonuses.
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Mario returning and playing much closer to how Mario manoeuvred in Melee, Olimar downsizing to three Pikmin but gaining some new moves himself and Shiek, Zero Suit Samus and Charizard all breaking free of their previous transformation status and becoming full fledged fighters. Even a few returning veterans have their move sets shaken up, with Dr. There are of course, other fighters that I’m avoiding for the sake of spoilers, but the newcomers all fit very nicely into Smash cannon. Shulk offers a different take on the sword fighter with different modes to utilize that change up properties on his moves and Pac-Man represents not only himself, but a swath of classic arcade titles within his moveset. Villager is just as quirky as one might expect, able to pocket just about anything in the game and turn it against the user. New fighters fit into the veteran roster like a glove and with all the care and detail one would expect from the series.įor example, longtime request Mega Man is a very projectile based character and many of his special moves and smash attacks demand a bit of distance to use effectively. Now boasting an inarguably massive roster of 51 characters (12 of them to be unlocked), the digital take on sumo wrestling has never been livelier. " There are of course, other fighters that I’m avoiding for the sake of spoilers, but the newcomers all fit very nicely into Smash cannon. Standing alone as it’s currently doing though, Super Smash Bros for Nintendo 3DS is rather cramped within its hardware and it shows in very unfortunate ways. Super Smash Brothers for Nintendo 3DS marks the first time the series has had a handheld entry, and it’s meant to link up with the Wii U version once released. Originally they didn’t even intend on releasing the game outside of Japan, and now on its fourth entry, Smash has become a worldwide phenomenon with a hype train that just won’t stop. Ne has to wonder what voodoo or devil’s pact Nintendo made that turned out such a high profile series as Smash Brothers.